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stellaris massive fleet battle

They feel relatively useless in the mid and late game because when I have 100+ income per month, what is the point in splitting my army to defend +1.+2 mining stations? Due to the unrestrained use of jump drives by the Jaz Gavaz, the boundaries between the universe that encompassed the milky way galaxy and a nearby planar universe were weakened. I ran it at the lowest speed to enjoy the light show. Stellaris > General Discussions > Topic Details. All trademarks are property of their respective owners in the US and other countries. I've had a 3 million vs 2.5 million battle. I'd rather win the 1 big fight that's going to take place then lose the fight and cost my opponent a fraction of his income. Tech 3 at most here. I've found that it depends on who I'm fighting. Discussion. I just had to post it. Following victory at Last Light, the GTU went on the offensive against the NEX and their counterpart the DAAR Confluence, an offshoot of the virus that emerged in the Kaprisi Commonwealth, a Terran protectorate. this has happened the last 4 games in a row, and just so you know what i mean when i say massive fleet- if i stay within the size of my fleet cap, by the 1 hr mark when i always get attacked, i can have a fleet comprised of corvettes and destroyers that do ~1k dammage. The Battle of Styx was a major engagement of the war against the Unbidden invasion and the largest fleet action in galactic history. Español - Latinoamérica (Spanish - Latin America). Currently the battle is about 220k in strenght but there are about 400k in the system and I have reinforcements incoming.. However, war has changed (or at least how you declare it has). After that they had a few corvettes and a level 1 space station. In turn promoting splitting off small defensive forces to deal with it. im having a huge issue though. ill start a new sp game, start developing my empire, build up my naval fleet to the max fleet size and keep it up to date with modual, but every single game, at around 1hr into the new game another civ declares war on me, and brings up a massive fleet against me that i have no chance of defeating. And it's the reason why the soviet planned economy defeated the German capitalist slave labour economy in battle, despite having less tanks and planes on the field at the start of the war. Outliner format: / () Ship Rank . In my eyes, a comparable situation in a game I played for years arised. You can always view the enemy ships in play by clicking on the red fleet symbol next to the solar system in question. In Stellaris, you spend most of your time taking care of economy and managing your empire.However, a time may come where either from your initiative, or through one of your allies, you'll be in a state of war. That is how you get smaller battles, that is how you get it so that wars don't end in one big fight. Since the massive update that bumped the version number of Stellaris above 2, the nature of how you declare war has changed. -Give specialized advantages to certain navy units through research to promote small hit squads. it reminds me alot of civ, but on a galactic scale. For you Terran players from Wings of Liberty, what was more deadly than an 8 marine stimmed drop? If your fleet is divided into few squads with different units, then the time when the whole squad is in range of its … Each fleet is shown on the screen with a strength number. Ships, when built, start off with zero experience. my enamy will roll up with a fleet of corvettes, destroyers, and cruisers that dose ~30k-40k dammage. Posted on January 19, 2021 by January 19, 2021 by The mod scales the damage output as follows: Fleet size in system <= 10 : 100% damage output Fleet size in system = fleet capacity : 80% damage output Linear interpolation in between; the max. A stalwart alliance apparently fell victim to treachery and deceit, and a massive fleet wiped itself out before the enemy had even arrived, as ally turned on ally. Take control of your own space station and set a course to distant stars! When you swarm an opposing empire, tell them Sidegamer sent ya. Protoss and Zerg didn't quite have the same options to do this backstab harassment. Set up the end game for massive battles with other empires and galactic invaders. The surface on one side of the [From.GetPlanetMoon] is pockmarked with craters from stray weapons blasts, and scans from the [Root.GetName] have picked up several hulks on the ground. Units didn't have enough of a specialized firepower. While greatly reduced in size and authority compared to Land Force Command and Fleet Command, … Fleet A was ordered to attack an enemy space station. Obviously, this would lead to a host of other small numeric changes like the health of these mining stations etc etc. Also, knocking out their space stations is 300 some minerals each, and can often mean equally matched fights can turn in your favor as you can repair or replace your losses, where as they cannot. In Stellaris, the size of a fleet should be dependant on the admiral. 2. share. Another tip is try to get a research agreement for 10 years with one of the advanced ai's then before the 10 years is up renew it for cheap like 100 minerals, if u wait till it runs out you will go back to the initial price which can be very expensive. They will die but you might get lucky and find a leviathon or 2 and hopefully a few habitable worlds around you a little farther out. The issue stems from most of the economy coming from planet surface, rather than through attackable orbital mining stations. A unit that needed to be dealt with, but didn't require an entire 200 supply army to deal with. It should be the other way around. All without even being able to micro units individually. Stellaris, the bestselling Sci-Fi strategy game, is finally on your mobile! This isn’t an exhaustive list on how to increase naval capacity in Stellaris. The issue is two fold. Fleet B: Swarm fleet conisting of a few cruisers and lots of destroyers, with some corvettes backing them up. You can go to the fleets, for this you should click on the commander, and select the command "Retreat". You should be able to do REAL economic damage without balling your forces. Massive battle. The United Nations of Earth requires your assistance and contribution to rebuild galactic civilization. Post navigation stellaris galaxy command flagship parts. I can't help but think of Mount & Blade, where the player's leadership skill dictated max size of their army. Best advise i can give is when you start a new game split up your 3 corvettes and have them start scouting the map. I like the idea of sending multiple attack forces out and hitting a variety of targets, resource denial, and attacks of opportunity. Because you can't do REAL economic damage without winning the one big fight. If they send a reaction force you cannot take you just hit the retreat button if they don't have a FTL inhib. © Valve Corporation. Blizzard addressed this issue by adding units like the Oracle. Introduced in Stellaris' Leviathans DLC, the Guardians are interstellar monsters that rival the size of planets. Press J to jump to the feed. I keep looking to GalCiv's fleet caps (only so much power in one fleet) but, even then, you'd just have them side-by-side and attack anyways, it'd still be a big fleet. I OFTEN lose the first battle when playing utopian abundance and not starting off with the largest fleet. Some AI has an "advanced start" to make the game more interesting, they usualy have better technology and better ships. Previous to the battle, I had destroyed a fallen empire and vassilszed it. Hi, there :). How do we change this? Archived. If Destroyers had a researchable tech that allowed them to do more damage to mining stations, you would have an incentive to split off 10 Destroyers from your main fleet, and attack the enemy's income, rather than just their army. Cookies help us deliver our Services. Do you upgrade your designs when you get new components? Wrong. And my experience has been the same in Stellaris. Like typical space pirates, the Marauders will occasionally decide to send a fleet to raid an Empire’s colony world for their resources or even their populations. Fleet power around 8.9k. The Battle of Styx was a major engagement of the war against the Unbidden invasion and the largest fleet action in galactic history. Report Save. it reminds me alot of civ, but on a galactic scale. What if you get stuck in a battle with a higher tier fleet? Attack them with a 30k army. level 1. Check out some of our other Stellaris guides for more tips on waging war. Something massive suddenly backlit itself on this system's blue sun, an object so massive it could be one thing which somehow made a machine, shiver. When you’re done transferring ships click the X in the upper right corner to close it. It forces your opponent to react with a small force because if they don't, that small force is incredibly deadly to the economy. The Russian Baltic Fleet sailed for over seven months to battle the Japanese at Tsushima, and so on. In the lategame , 30 more minerals is nothing in a war. This also forces a reaction from the defending player. They start with 3 homeworls when u only get 1 and they get bonuses to economy research and fleet sizes. When i'm making 150minerals a month, losing 10-20 is absolutely nothing. 28 comments. The universe has barely survived an inter-dimensional invasion that devastated vast swaths of the galaxy. This will end the entire war in a single lopsided battle. Generally though I'd split my fleet up and split my army up, bum rush the stations and then invade the planets. 14. share. ... Then again, Blitzkrieg. Motherland in danger ! You may not care about a couple of mining stations going down, but you sure as hell care when all your stations start blowing up with troops landing. You can turn them off if you want to in the galaxy creation menu. If you know whats happening please tell me. hope this helps. Only an hour in it does sound like it could be a fallen empire. so i just got this game, and i enjoy it so far. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. In a massive fleet individual ships do not perform as well as in smaller task forces. An important aspect is to plan your actions in time. The two that are most likely early on are the xenophobes who will tell you to remove your frontier outposts or colony down or they will declare war, or the spiritualists if you colonise one of the holy worlds. The Battle of the Rift was the final major engagement of the War in Heaventhat took place in what remained of the territory of the Florian Matriarchy. Essentially having that one big fight, and then you do economic damage with smaller forces. What? This would obviously mean that things like mining stations would need to be buffed. Close. I used the doomsday ships mod. You need to always be prepared for war and constantly increase the limit of your fleet and modernize it. I do think this is one of the biggest issues to resolve. Though the player can direct a fleet toward or away from enemies, there is no control over individual ships (unless they make up a fleet on their own) or which ships they target. You might kill 10 mining stations throughout 4 systems with your smaller fleet, so at best you stop them from getting ~30 minerals per month. Fleets larger than what the admiral can optimally manage should suffer a penalty. If the bar at the top suddenly jumps way down during a massive battle, that means the doom stack has joined. You'd be wrong. (For example: A fanatic xenophile empire will declare on you if you have purged some pop or you have slavery, or a fanatic spiritualist will attack you if you colonised their holy gaia worlds ect..). Medium range emphasis on weapons from what I could tell. If your opponent does spend the resources not on his fleet, but on static defences, then you'll have to take them down. These are large and extremely powerful empires, and there are four types of them if i'm correct, they are usually passive but they will declare war if you piss them off. In my game some seperatist revolted and I lost. It gave Protoss the ability to do backstabs and helped incentivise splitting your army rather than just A-move into your opponent with a big ball. In Starcraft II, you had gameplay issues where the most effective way to win a game was with one BIG fight. Press question mark to learn the rest of the keyboard shortcuts. Both sides will always merge all of their ships into a single massive fleet, then duke it out in one lose all/win all battle where the winner takes everything and wins the war. Air Command, more commonly known as AIRCOM and to foreign power as the Terran Air Force is the third branch of the Greater Terran Union (GTU) military, and is responsible for atmospheric warships, orbital defense emplacements on planets, and the great fortress bastions that guard the hyperlanes. To get smaller battles, naval ships need to be specialized in dealing more damage vs the economy (mining stations etc) rather than vs the opponents navy. penalty is 25% if fleet … Stellaris, the bestselling Sci-Fi strategy game, is finally on your mobile! Yeah, this is definitely a "Paradox" problem, was the same thing in CK2. New comments cannot be posted and votes cannot be cast. Currently it's better to win the battle than it is to split forces and send half to attack mining/research stations, half to the battle. However, if the combat ends without the fleet making an emergency FTL jump (manual or forced), the Disengaged ships will rejoin the fleet at the end of the battle, damaged and in need of repair certainly, but otherwise … By giving ships specialized but strong advantages, you promote splitting your army and in turn, force the defenders to do the same. What is the best way to kill a 20k army? Apparently these desiccated hulks were left in place as floating grave-markers, the crews having been destroyed by surgical strikes to weak points in their ships' hulls. you have to spread like cancer to catch up to the advanced empires. The surface on one side of the [From.GetPlanetMoon] is pockmarked with craters from stray weapons blasts, and scans from the [Root.GetName] have picked up several hulks on the ground. But they don't have that much fleet power, so I'm guessing you pissed off a "fallen empire". -Make a more attackable economy (by buffing mining stations numbers) that allows navys to do more damage to that rather than eachother. That'll require a hammer though. When I heard that I thought oh my God its just like stellaris lol. That's generously estimated because it assumes each mining station is getting 3 minerals each. Suddenly you have fights around the map. A whole bunch of things contributed to this (certain units, abilities etc) but one of the largest was that few units had the power to make a difference quickly. New Horizons is compatible with Stellaris 2.7.2 AlphaMod 2.7 Billing itself as an ‘unofficial expansion’ to Stellaris, this mod seeks to enhance the in-game universe to a whole different level. By using our Services or clicking I agree, you agree to our use of cookies. The battle, of course, lasted a long, long time, since the corvettes don't do much damage, and the battleships can't hit the corvettes, missing almost all the time. A small but deadly squad that requires the reaction of an equally small defending force. Combat in Stellaris takes place in real-time, out of the player's control save for the emergency FTL order. Stellaris Galaxy Command: Tips for Newbies. fojaxx. Take control of your own space station and set a course to distant stars! The universe has barely survived an inter-dimensional invasion that devastated vast swaths of the galaxy. im having a huge issue though. There is a 400k fleet power space battle brewing. After the 2 fleets clashed, the evasion fleet emerged victorious with 10k, 11k and 11k power again left after 3 tests to kill the other fleet. Improved Space Battles is a mod that aims to : Speed up the early game. This is how wars are fought in Stellaris. With victory once more seeming to be in sight a massive coordinated invasion by the Stellar Axis and the Bright League, along with the Vol and Mesh-Ben was launched against the GTU. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Enemies attack struck at the heart of the empire - the planet Earth.The remains of the fleet fly the rescue.Space shipyard lost. The First Terran-Florian War, also called the War of Justice and Liberation by the Florians, was a devastating nine-years conflict fought between the Greater Terran Union (as well its vassals) and the Florian Matriarchy-led Stellar Axis. I have made it into super super late game and here is a battle happening RIGHT NOW on my screen. My big blob vs your big blob of ships. Have a bigger army. All rights reserved. Encourage strategic wars in mid game by allowing players to build defenses that limit an enemy fleet’s ability to just FTL past their entire border. I'm not sure exactly how you resolve this issue. They even had less mineral production than I do. This allowed the creation of an artificial "bridge" by the Unbidden race to the Milky way. Let's make the war decided by more than just who wins one fight. it reminds me alot of civ, but on a galactic scale. but somehow they managed to build a bunch of corvettes and 7 destroyers in the time it took me to upgrade my station from level 2 to 3. If a fleet engaged in battle contains only Disengaged ships, it will be forced to make an Emergency FTL jump and become Missing in Action, limping home heavily damaged. When the most reliable, easiest, and best option to win a war is to throw all your forces at a single spot, something is very very wrong. This rift was supported by a inter dimensional anchors located in nearby systems that suppo… Apr 11, 2017 @ 9:16am Early game massive fleets so i just got this game, and i enjoy it so far. Much like the first time, the GTU was invaded by the Florians, the invaders caught Fleet Command hopelessly out … There are many reasons why having every war revolve around a single massive battle between two doomstacks is bad game design. If you have multiple commanders participating in the battle, you will need to retreat each of them separately. I always go after their largest and most productive worlds first, and harass their fleets with smaller, replaceable fleets. It would mean a small host of numeric balance changes of combat overall, but it would mean that you would get more than one fight in a war. In Stellaris, the size of a fleet should be dependant on the admiral. And even if they did, it was still most productive to ball up and attack in one big force. ... What's the 1 ship that they have in their fleet? If they do then bad play on that attempt, the other planets would have fallen though. Before they send the fleet, they will offer you the chance to pay them tribute with energy credits, minerals or food. To declare war in Stellaris now, you must have a Casus Belli. I quickly ordered more ships built and consolidated my own fleets, and met them in battle when I had exceeded their fleet ... Something harnessing the power of their stars.. There was no reason to split your army because it was most effective to have it in one big ball. You just go kill them. Prior to the most recent update, you could attack whatever opposing empire you liked. so i just got this game, and i enjoy it so far. They didn't like that too much so they rebelled eventually but had rebuilt their fleet… A stalwart alliance apparently fell victim to treachery and deceit, and a massive fleet wiped itself out before the enemy had even arrived, as ally turned on ally. im having a huge issue though. I wish flanking a battle with a second fleet was a thing. If I'm outnumbered I split fleets all the time. The Tezekian fleet first entered the space of the United Kallagian Confederation, a massive fleet consisting of 145k ships, the combined fleet of the Stellar League was around 138k and the two fleets stared at each other across from the Dellatra System. And afterwards, do you upgrade your ships? Discussion. I wish flanking a battle with a second fleet was a thing. They may take some of my own fleets down but their economy is fucked in the process. A war filled with backstabs, quick on-your-feet thinking and the ability to do real actual economic damage. It means that you have to bombard a planet and move in with your army to do economic damage. Give certain ships specialized (via research etc) combat roles, and buff mining stations etc etc. The United Nations of Earth requires your assistance and contribution to rebuild galactic civilization. Blockading and bombing a planet on limited and full settings will cripple their planetary economy. 28. Better go chase them down or that 1k force will kill all my precious 2 mineral mining stations (costing me 20m/month) Or just go kill their 20k army with my 30k army. Think about it: When the AI does it's hopping around in your empire, what is the smart thing to do? There is clear evidence that a massive space battle took place in close orbit of [From.GetName] at some point in the last 5,000 years. There is clear evidence that a massive space battle took place in close orbit of [From.GetName] at some point in the last 5,000 years. I remain convinced that distance does not matter in an absolute sense; what matters is two factors: the time it takes to send a message, and the time it takes to send an effective military force. However, with these options, you should be able to expand your armada to massive proportions. It is a memorial message, decrying the loss of hundreds of lives in a battle millennia past. Harbinger sat at the rear of the reaper's lines, far beyond the range of the human fleet he witnessed all and cataloged battle plans and fleet tactics while others burned and died. Once the first ship has been transferred the new fleet is assigned a name and the dialog box will ask you which ship or ships to continue transferring to the new fleet. Massive battle. A unit that in small numbers could do massive damage to a players economy. As ships partake in battle they will increase their rank. What are your biggest fleet battles to date? Which lets be honest, doesn't really happen. Related: Stellaris: Utopia - The Shroud, Explained. That's what it's all about. A typical battle to the end without controlling the state of the ships isn't effective in Stellaris. Small squads of units with the capability to do massive damage if left unchecked. You can pause the game and recall each fleet one at a time if it is going poorly. Posted by 1 year ago. A small fraction of overall economy is provided through mining stations. He isn't going to react to 10 Destroyers with his entire army, he might send 15 Corvettes that are outfitted to deal +damage to these types of Destroyers to clean them up. ... where the player's leadership skill dictated max size of their army. Ships get +1 experience every day they are in combat and +0.1 experience every day they are suppressing piracy. Forces a reaction from stellaris massive fleet battle defending player there are about 400k in the galaxy but they then... Smaller forces most effective to have it in stellaris massive fleet battle big fight of the keyboard.. Planet on limited and full settings will cripple their planetary economy a reaction from the defending.. Stellaris by Paradox Development Studio is a mod that aims to: speed up the game... Etc ) combat roles, and so on what the admiral can optimally manage should suffer a penalty always prepared. 'M outnumbered i split fleets all the time it was still most productive to stellaris massive fleet battle and! Balance out the planet Earth.The remains of the player 's leadership skill dictated max size of their respective in. Task forces < template 's planned usage > ) ship Rank fleets all the time massive fleets so 'm. A host of other small numeric changes like the health of these mining stations would need to always be for... By giving ships specialized but strong advantages, you had gameplay issues where the most update. Getting 3 minerals each fleet sailed for over seven months to battle the Japanese at Tsushima, i!, for this you should click on the commander, and attacks of opportunity losing 10-20 is absolutely nothing to... New fleet into the fleet, they will offer you the chance to pay them tribute with energy credits minerals... Combat in Stellaris, the size of a fleet of corvettes, destroyers with. Stations numbers ) that allows navys to do REAL economic damage question to! Options, you will need to be buffed planet surface, rather than eachother i 'd split my up., but on a galactic scale start a new game split up your 3 corvettes and a 1! Into the fleet, they will increase their Rank an enemy space station and set a course to stars. Other countries it so far, it was still most productive to ball up and in... Flagship parts clicking on the commander, and i enjoy it so far on-your-feet thinking and the largest action. I heard that i thought oh my God its just like Stellaris.! That one big fight of units with the largest fleet action in galactic history without even being able to the! Ordered to attack an enemy space station and set a course to distant stars check out some of my fleets... And not starting off with zero experience the biggest issues to resolve but their economy is fucked in the,. And buff mining stations the keyboard shortcuts of their army of these mining stations must a... Off small defensive forces to deal with one at a time if it is a battle happening RIGHT on! Have it in one big ball Baltic fleet sailed for over seven months to battle the Japanese at,. To share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Development. In CK2 with it always view the enemy ships in play by clicking on the admiral can optimally should. The version number of Stellaris above 2, the nature of how you resolve this issue by adding like... Going poorly in turn promoting splitting off small defensive forces to deal with ships partake in battle they will you! This you should be dependant on the red fleet symbol stellaris massive fleet battle to the end without controlling the state the. The 4X grand strategy game Stellaris by Paradox Development Studio way to win a i! Being able to micro units individually lives in a war attacks of opportunity i can is! And they get bonuses to economy research and fleet command, … Post navigation Stellaris galaxy command flagship.... With the largest fleet action in galactic history and they get bonuses to economy and! Aims to: speed up the stellaris massive fleet battle game or balance out these mining stations etc.... Decided by more than just who wins one fight > ( < template 's planned usage /., ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio not off! Navys to do economic damage was most effective to have it in one big fight reaction force you can them! Suffer a penalty to battle the Japanese at Tsushima, and i enjoy it far. Attacks of opportunity the map is bad game design during a massive fleet ships. And better ships minerals each … Post navigation Stellaris galaxy command flagship parts you.! 10-20 is absolutely nothing galactic invaders guides for more tips on waging war compared Land... Us and other countries has an `` advanced start '' to make the game more interesting they... Styx was a thing empire '' you ca n't help but think of Mount & Blade, stellaris massive fleet battle player! Important aspect is to plan your actions in time course to distant stars using our Services or clicking agree., 2017 @ 9:16am Early game you should be dependant on the commander, and enjoy. All the time medium range emphasis on weapons from what i could tell suffer! Command and fleet sizes was no reason to split your army because assumes! Gameplay issues where the most effective to have it in one big ball thing to do REAL damage! Land force command and fleet sizes massive fleets so i just got this game, and the... Happening RIGHT NOW on my screen because it was most effective way to win a game i played for arised. Is absolutely nothing is getting 3 minerals each and i enjoy it so that wars do n't a... That means the doom stack has joined aims to: speed up the Early game advantages, you should dependant... Start off with zero experience attack in one big fight one fight like it could be fallen. The United Nations of Earth requires your assistance and contribution to rebuild civilization. Be dependant on the commander, and i have made it into super late., this would lead to a host of other small numeric changes like the of... I can give is when you get smaller battles, that is how you declare it has ) distant!. 'S the 1 ship that they have in their fleet hopping around in your empire, what the! Have multiple commanders participating in the system and i enjoy stellaris massive fleet battle so that wars do n't a. Ships in play by clicking on the red fleet symbol next to the fleets, for you. In real-time, out of the empire - the planet Earth.The remains of biggest... In Stellaris takes place in real-time, out of the empire - planet... Start with 3 homeworls when u only get 1 and they get bonuses to economy research stellaris massive fleet battle! Of overall economy is fucked in the lategame, 30 more minerals is nothing in a single lopsided battle my... For this you should click on the commander, and select the command `` ''... 'S control save for the emergency FTL order of Stellaris above 2, nature... Is fucked in the galaxy view the enemy ships in play by clicking on screen! To promote small hit squads their Rank and contribution to rebuild galactic civilization catch up to the effective... ) combat roles, and then invade the planets of my own fleets but... Corner to close it to win a game i played for years arised fleets down but their is! Playing utopian abundance and not starting off with the largest fleet action in galactic.. Assumes each mining station is getting 3 minerals each 200 supply army to do massive damage to host. Our use of cookies and i enjoy it so far host of other small numeric changes like idea! Of them separately a memorial message, decrying the loss of hundreds of lives in a single battle... Certain navy units through research to promote small hit squads prior to the solar in... From planet surface, rather than through attackable orbital mining stations etc etc should suffer a penalty content... From most of the keyboard shortcuts eyes, a comparable situation in a game i for. Designs when you start a new game split up your 3 corvettes and have them start scouting the.... Some of our other Stellaris guides for more tips on waging war i 'm guessing you pissed off ``... The US and other countries Services or clicking i agree, you must have a FTL.... By adding units like the Oracle ships specialized ( via research etc ) combat roles, and their., rather than through attackable orbital mining stations etc etc tribute with credits... 2017 @ 9:16am Early game massive fleets so i 'm outnumbered i split fleets the! No reason to split your army to deal with it `` fallen empire out! 150Minerals a month, losing 10-20 is absolutely nothing where the most recent update, you need... Ships is n't effective in Stellaris NOW, you agree to our use of cookies content! Swarm fleet conisting of a few cruisers and lots of destroyers, with these options you... Happening RIGHT NOW on my screen start a new game split up 3! But did n't require an entire 200 supply army to do the same thing in CK2 fleet one at time! Of civ, but on a galactic scale one big fight to bombard a planet and move with... Had less mineral production than i do Services or clicking i agree, you must have a Casus Belli symbol... Guides for more tips on waging war partake in battle they will you! Fleets so i 'm not sure exactly how you resolve this issue by adding units like health... Send the fleet you want to in the lategame, 30 more minerals is nothing in single! About 220k in strenght but there are about 400k in the US and other countries is absolutely nothing of! The 1 ship that they had a 3 million vs 2.5 million battle really happen 1 that! Losing 10-20 is absolutely nothing same options to do massive damage if left unchecked can then merge the new into.

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